Look What I Have

Help › Telling a story

Telling a story

The only part of this she has to do, and it is one tap.

  1. Tap the photo. The words under it say so.
  2. Tap Tap to start talking — the big red button.
  3. Talk. Nothing is counting down and nothing runs out.
  4. Tap the button again when finished. It is tap-to-start and tap-to-stop, never press-and-hold.
There is no wrong length and no wrong answer.

"That's my sister, I don't remember where" is a story worth keeping. So is eight minutes about a boat. Nobody is marking it.

Drawing on the photo

While she is talking she can draw on the photo with a finger. Circle a face as she says the name, and the circle appears at that exact moment for whoever watches it later — then fades, so the photo is not left covered in ink.

The small camera window

A live view of her own face sits in the corner, so the story has a person in it and not only a voice. It is ready before she starts, so the first ten seconds is not her getting comfortable.

Playing one back

Tap a story in the list beside the photo. The controls replace the list entirely, so she is never offered a microphone while her own voice is coming out of the tablet.

Play, Pause, Back 10 seconds, Forward 10 seconds and Stop, each one an icon and a word. Position is a bar and never a number — a figure counting down is a deadline. Back to the photo leaves.

If she had the camera off for part of a story, the window says Camera was off in words rather than freezing on a stale frame.

More than one story about one photo

Perfectly normal, and rather the point. The list shows how many there are with arrows to move between them. Different people can add their own to the same photo.

If something goes wrong mid-story

Stop and start again — the first one is kept, and she can delete whichever she does not want. Nothing has to be right first time.


Next: the back of a photo →